Sunday, October 19, 2008

Digital painting explorations

So I've been working on a poster for Yeah Sure Okay, and I imagined a throwback to old illustrated movie posters from the 70s or 80s. Something like this:

I meant to do it on the computer so I could get good integration with typographic and vector elements in illustrator, and also because I don't have a scanner to conveniently put hand-drawn images into the computer. However, even with a tablet, painting on the computer is total bullshit.

Now, I thought this was because I was unfamiliar with the medium, and this is true. I went to the book store and then the comic book store to look at collections of digital paintings by professionals. They look like total ass too. Even with a tablet most painting techniques don't work, and it never gives the degree of control and subtlety that I imagined I'd have. On the plus side it's really easy to trace stuff, and that actually does save time

Moreover, the images I had to work with were awkwardly-lit DVD captures that were badly interlaced/compressed. So to start off I did a brute-force approach which didn't work great.
Then, I did a more comic-book approach by making the highlights sharper and reducing the number of colors. It worked fine and I'll probably use what I made. Both were from the same video frame and both of them get cut off at the waist. I didn't want such an arbitrary edge on the picture so I did some clever shit and tried to extend it.


Then I combined a sharp brush with opacity and size jitter with a large transparent airbrush in order to smooth out the inconsistent edges and contours in the previous renditions


However, it's a bit TOO perfect now, and it looks nothing like what I intended for it to look in the beginning.

In conclusion, Digital painting is really quick, somewhat convenient, completely unfulfilling, stupid, and unfortunately necessary. More updates later.

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